Code: else
if(usr.state == "Super Saiyan 3")
if(usr.powerlevel.max_value >= 8e+8 && usr.ssjfp)
view(10) << "* [usr.name] ascends to Super Saiyan 4! *"
view(10) << 'sounds/ssj_trans4.wav'
usr.icon_state = "ssj"
usr.lspecial = 1
usr.lightningrand2()
usr.lightning = 0
spawn(25)
usr.ssj3lightning()
sleep(22)
Quake_Effect_View(usr, 100, 2)
call(/RoundExplosion/proc/NDBlast)(usr.loc,1,2)
sleep(4)
call(/RoundExplosion/proc/NDBlast)(usr.loc,1,3)
sleep(4)
call(/RoundExplosion/proc/NDBlast)(usr.loc,1,4)
sleep(52)
view(10) << 'sounds/ssj_trans4.wav'
sleep(16)
bwipeeffect(usr.z)
flick("gonessj",usr)
usr.icon_state = ""
usr.overlays -= 'icons/hair_super_Saiyan_gohan.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_trunks.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_goku.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_vegeta.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_goten.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_reccoom.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_mohawk.dmi'
usr.overlays -= 'icons/hair_super_Saiyan_long.dmi'
usr.overlays -= 'icons/hair_super_Saiyan.dmi'
usr.overlays += 'icons/ssj4.dmi'
usr.overlays += 'icons/ssj4_goku_hair.dmi'
if(usr.tail )
var/obj/tail/A = new(null)
usr.overlays -= A
var/obj/ssjtail/B = new(null)
usr.overlays += B
if(usr.dead )
usr.overlays += /obj/halo
usr.powerlevel.value = usr.powerlevel.max_value * 9.0
usr.ki.value = usr.ki.max_value * 9.0
usr.state = "Super Saiyan 4"
if(!frssj3)
if(!usr.fused)
frssj3 = "Name: [usr.name], Key: [usr.key], Month: [getMonth(usr)], Year: [getYear(usr)]"
world << "[usr.name] has discovered the transformation: Super Saiyan 3"
usr.transforming = 0
else
usr << "You are too weak to ascend to this new level!"
usr.transforming = 0
Problem description:code\items\objs.dm:9892:error:else :'else' clause without preceding 'if' statement
i cant seem to fix this i have tried almost everything. someone help please.
ID:142838
Feb 25 2008, 9:04 am
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In this case your error seems fairly self-explanatory. The very first line of the snippet you posted is "else", and there's no if() to go with it. What is this an "else" to, exactly? Normally if/else works like so:
Your code has no if(), so else doesn't mean anything to the compiler. DM is confused because it doesn't know what you're trying to tell it to do.
Lummox JR