ID:142906
 
im tring to make a save system for my new game(yes 100% orginal) anyway i cant seem to make one that works and is pretty good

if someone could help me make one

much appreiated

~~Mike~~

client/Del()
var/savefile/F = new("[ckey]")
mob << F

client/New()
..()
var/savefile/F = new("[ckey]")
if(F)
F >> mob