Code:
Problem description:
hello im Gojan of megaman battle over the network.
can some1 help making a Save Program that Save's the file on your own comp so if the host dont host anymore you dont have to start over plz can some1 help?
ID:143964
May 14 2007, 4:49 am
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May 14 2007, 7:00 am
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client/Export() and Import() will help you with that.
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In response to GhostAnime
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Isn't that a bad idea, because people can just use save file editors?
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In response to Darkdemonrad
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That's why you hash or encrypt anything you save if you want to prevent it.. <_< Even that isn't failproof but it will deter a lot of people
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In response to GhostAnime
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GhostAnime wrote:
That's why you hash or encrypt anything you save if you want to prevent it.. <_< Even that isn't failproof but it will deter a lot of peopleGreat idea! sorry, i wasn't thinking too much. I guess i'll use that in my new gme as opposed to main server based saving. |
In response to Darkdemonrad
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but you meen like this coding?
Save() client/Export() Import() var/savefile/F = new("Players/[ckey].sav") F << src src << "****SAVED****" then the errors come.... loading Megaman Battle over The Network.dme Main.dm:158:error:Import:undefined proc Main.dm:157:error:client/Export:undefined var Megaman Battle over The Network.dmb - 2 errors, 0 warnings (double-click on an error to jump to it) |
In response to Gojan
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You know, DM Reference is there for a reason... what's the point of using something when you do not know how to correctly call it and use the arguments?
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