ID:144136   Mar 24 2007, 8:36 am Code: ```mob/proc/LevelCheck() if(src.exp > src.maxexp) src.exp = 0 src.maxexp += rand(5,20) src.level++ var/healthadd = rand(1,5) var/magicadd = rand(1,2) var/strengthadd = rand(1,2) src.health += src.level+healthadd src.magic += src.level+magicadd src.strength += src.level+strengthadd ``` How would I make it to where a person would gain 1 stat point every 10 levels?
 Mar 24 2007, 8:55 am Something like... ```mob/proc/LevelCheck() if(src.exp > src.maxexp) src.exp = 0 src.maxexp += rand(5,20) src.level++ var/healthadd = rand(1,5) var/magicadd = rand(1,2) var/strengthadd = rand(1,2) src.health += src.level+healthadd src.magic += src.level+magicadd src.strength += src.level+strengthadd if(src.level % 10 == 0) /add stat point here ```
 Mar 24 2007, 8:57 am In response to KirbyAllStar Ah! Gracias mi amigo
 Mar 24 2007, 9:00 am This is an explanation about Kirby's post: %, which is modulo in BYOND, returns the remainder value of the numbers tested. What does that mean? Well, here's a few samples: 5%2 = 1 <-- Reason how it becomes one is it acts like this: 5-2 = 3-2 = 1 (can't do -2 because it'll be less than 0, thus the remainder of 5 when we take away all "2 values" is 1... sorry but this is the best way I can define it 52%10 = 2 <-- 52-10=42-10=32-10=22-10=12-10=2 23%3 = 2<-- 23-3=20-3=17-3=14-3=11-3=8-3=5-3=2 20%10 = 0 <-- 20-10 = 10-10 = 0 326827362836%1 = 0 <-- since we are taking away 1, it'll lead to 0 eventually So you can see if a person reached a 10th level (not just level 10) by doing usr.level%10 and if that value is 0 You can also use this type of method to check if a number is odd by doing: n%2... an even number would return 0 (as it would equally add up to n) while an odd number will always return 1: 4%2 = 4-2 = 2-2 = 0 5%2 = 5-2 = 3-2 = 1 - GhostAnime
 Mar 24 2007, 9:36 am In response to GhostAnime Or you could just tell him to thing back to fourth grade long division.
 Mar 24 2007, 11:01 am In response to Popisfizzy I totally forgot about that :O _03______ 4V 15 --- - 12 = 3 remainder