If I do a reboot (world.Reboot()) while hosting my game in Dream Seeker, the world shuts down, starts back up, then Dream Seeker crashes, everytime.
If I do the same while hosting in Dream Daemon, it'll reboot fine, but all the clients that were connected don't reconnect. (This is using the newest Byond version)
I couldn't find any specific code areas that I thought might be issues, but I didn't feel bold enough to call it Byond Bug specifically. Where should I start trying to resolve this issue?
Edit: I ran a trace in Byond version 341.877, and the file is 51mb. Basically 95% of it is
Mar 5 2007, 5:16 am (Edited on Mar 5 2007, 5:48 am)