ID:14465
 
Keywords: ruin, updates
revision 1.11
date: 2006-06-29 06:38:27 +0000; author: james; state: Exp; lines: +16 -5
- Added stat generation to character creation.
- Fixed a few minor bugs, mostly output-related.
- Maximum HP and SP now increases properly
- New characters now start the game knowing the spell 'Magic Missile' and the spell 'Cure', as well as wielding a shortsword and wearing leather armour.
- The game is now essentially playable - all I've got left do do is dress it up neatly and add new content.

Now it's time for some window-dressing! :P

Stats are generated by 'rolling' five six-sided die, and subtracting the two lowest die from the total. Once you do that six times, you have a pool of six different numbers that you assign to each of your six different statistics. The stats are standard D&D ones - Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Int, Wis and Cha have had a little bit of a makeover for the game, as they wouldn't work too well in the traditional form, given how spellcasting works. Int determines your maximum SP, Wis determines how well defensive spells work, and Cha determines how well offensive spells work.

You will be playing this game by the end of July. Mark my words.
I'm looking forward to checking this out when you release it. Good luck!
Aww, end of July?

Oh well, sounds fun!