I personally think this feature could propel DM forward quite a bit: The ability to change animation speeds at runtime.
A perfect example of how this could be used:
I want a cleaner combat system in a fighting game. To do this, rather than defining "attack speed" as "the delay between your attacks", I want to be able to define it as "how fast you attack". If I can speed up the attack animation, combat would be cleaner and have more capabilities, rather than having your attack speed cap out once you get to like 0.5 ticks between attacks.
I do not know right now if you can have values less than 1 in animation frames, but this would be very helpful in this feature. Another possibility would be to be able to increase the speed of overall animations (by multiples, perhaps?), meaning that you can take one animation and tell it to go 1.5 or 2x faster.
How feasible is this?
Dec 17 2013, 4:25 pm