Alchemist Classic

by Oasiscircle
Alchemist Classic
Combine elements and create chain reactions to thwart your foes!
ID:1447298
 
Here's just a small taste of some of the abilities that will be available in the update of Alchemist. These are by no means final and are almost guaranteed to change from their current descriptions. Magic costs are decided relatively, exact costs will be determined after testing their effectiveness through tons of closed beta-testing.
I figured that this would be interesting to most people, as this is probably the most important change to the game's mechanics and hopefully will bring about a ton of different flavors of meta-game! Feel free to discuss or ask questions about any of the abilities! :)

Ignite I, II, III
Magic Cost: Low, Medium-Low, Medium
Description: Sends 5, 10, 15 junk to the opponent with 1 turn increase.

Combust I, II, III
Magic Cost: Medium-Low, Medium, Medium-High
Description: Send 15, 25, 35 junk to the opponent with 2 turn increase.

Inert I, II, III
Magic Cost: Medium, High, Very High
Description: Increases your turn counter by 1, 2, 3.

Catalyst I, II, III
Magic Cost: Medium, High, Very High
Description: Decreases your opponents turn counter by 1, 2, 3.

Toxic I, II, III
Magic Cost: Medium, Medium-High, High
Description: Swaps opponent’s controls for 10, 15, 20 seconds.

Quantum
Magic Cost: Very High
Description: Swaps junk and turn counters between you and your opponent.

Gravity I, II, III
Magic Cost: Low, Medium-Low, Medium
Description: Opponents blocks drop twice as fast for 5, 10, 20 seconds.

Dilute I, II, III
Magic Cost: Very Low, Low, Medium-Low
Description: Opponent cannot hard-drop for 5, 10, 20 seconds.

Surge I, II, III
Magic Cost: Low, Medium-Low, Medium
Description: Breaks highest 10, 20, 30 small junk blocks.

Momentum I, II, III
Magic Cost: Medium, Medium-High, High
Description: Increases amount of junk sent to opponent by x1.25, x1.5, x1.75.

Tunneling
Magic Cost: Passive
Description: Bypasses your junk counter and deals only direct damage to your
opponent. Your opponents attacks cannot be blocked.

Carbon
Magic Cost: High
Description: Drops a 2x2 dark junk on your opponent which cannot be removed.

Bonded
Magic Cost: Passive
Description: 25% probability increase in receiving matching colored elements.

Mundane I, II, III
Magic Cost: Medium, Medium-High, High
Description: Opponent cannot use his/her Abilities for 10, 20, 30 seconds.

More to come, as this is probably only a small list! I just wanted to start getting some of these written down so I don't forget them! Feel free to suggest more below! :)
Gravity sounds like something I would want people to use on me.
Ignite?

This is such a League ripoff.
In response to Alitron123
Yeah, but it doesn't effect hard-drop. That's why I added something that would be a lot more harmful for your opponent if racing to deal damage was an issue, see Dilute.
I suspect that Gravity won't see much competitive usage while Dilute probably will.
Day #48:

I still have no idea what hard-drop is.
In response to Alitron123
Alitron123 wrote:
Day #48:

I still have no idea what hard-drop is.

Pushing down or up or whatever to drop it straight to where it would land, then move right on to the next block or tetrimino or whatever.
I can't wait to play. My laptop broke and I don't know when I'm going to get a new one, so I guess I'm stuck with posts and screenshots for now. Heh.