spiritpressure(mob/m in oview(1))
set category = "Ability"
set name="Spirit Pressure"
usr << "They are already frozen with fear!"
if(usr.reiatsu <= m.reiatsu)
m<<"You become frozen with fear as you feel [usr] awesome reiatsu!"
usr<<"You release your Spirit Pressure on [m]"
var/Sleeptime = round(usr.reiatsu -m.reiatsu)
if(Sleeptime <= 1)
Sleeptime = 55
m.froze = 1
m.froze = 0
Well, for some odd reason, this verb will not work. I tried using it on the hollows in my game, and they just refuse to freeze >.<
Another problem I have is my Flash Step. Unfortunately, more often than not, the players of my game get all excited about flash step (when activated, you walk like 1,2,3, or 4 steps further than you usually would) and flash outside the boundary of z1. I tried making an area like:
M.flash = 0
I added the area all around the map, but it doesn't work x_x