ID:145307
Apr 20 2006, 9:43 am (Edited on Apr 20 2006, 4:05 pm)
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PROBLEM SOLVED!
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Apr 20 2006, 11:12 am
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Well, maybe something has changed since I've used DMCGI, or maybe I never used it right in the first place (that's what Nadrew always told me, but it worked for ME =D), but I've never seen HubWorldInfo/Topic() used to parse incoming requests. Isn't it CGI/Topic() or world/Topic() or something?
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In response to PirateHead
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I fixed it, the problems was there wasen't a reference to the HubWorldInfo.
Thanks. |
In response to Y2kEric
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What does HubWorldInfo do?
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In response to PirateHead
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Hub Info
You can query the hub to get all the same information that is visible to users when they view your game's hub page. Example: mob The example above shows the basic mechanics. You get an object back of type /HubInfo and this contains a list of worlds of type /HubWorldInfo. For a description of these objects, see the code. To save network bandwidth, you should request only the content that you care about. Possible values are: GENERAL_HUB_INFO, WORLDS_HUB_INFO, and USERS_HUB_INFO. Any combination of these may be ORed together. If you do not specify the content that you want, all available information will be sent. |