ID:145381
 
Code:
#include "Scape.dm"


Problem description:Scape.dme:15: unterminated text (expecting ")
It seems to show that and when I click on it to go to the problem it shows the code above =( please help me.

Somewhere your forgetting a "
You're missing a " in the code file with that name, or possibly in the file above it. Happy hunting. :P
In response to Mechanios
Not always, it could be any file where he hasn't closed an opening curly brace, bracket, parenthesis, or quote/double-quote, etc.
In response to Artemio
mob
icon = 'player.dmi' //sets player icon
Login ()
icon_state=gender
..()
verb //makes a new command
world << "[usr]>[msg]" // the way the text will be shown, think of << as a whirlpool ; )

turf
grass
icon = 'grass.dmi'

world
urf=/turf/grass //sets main turf in world to grass
obj
cheese
icon = 'cheese.dmi'

var
HP = 30 //creates new variable that is not programmed into the game, in this case hitpoints


obj
verb
get()
set src in oveiw(0) //you have to be standing on it
usr << "You get [src]"
Move(usr) //put it in the users contents

drop()
usr << "You drop [src], didn't need it anyways"
move (usr.loc)

cheese
verb
eat()
usr << "You ate [src], what the heck, this must be old."

scroll
verb
read()
usr << "You speak the words on the scroll. Spawn Rat."
new/mob/rat(usr.loc) //create a rat here
usr << "A Rat Appears" //stat the obvious
del src

mob
player
Stat()
statpanel("Inventory",contents)

verb
Look()
usr << "You see :"
for(var/0 as obj|mob in oveiw())
usr << "\a [O]"



IDK What is wrong now, when I fixed that like 15 other problems poped up.
Scape.dm:7:error:<< :invalid proc definition
Scape.dm:55:error::bad variable definition
Scape.dm:55:error:var :invalid variable name: reserved word
Scape.dm:55:error:oveiw:undefined proc
Scape.dme:15:error:O:undefined var
Scape.dm:14:error:urf:undefined var
Scape.dm:15:error:obj :bad or missplaced statement
Scape.dm:17:error:icon:undefined var
Scape.dm:26:error:oveiw:undefined proc
Scape.dm:32:error:move:undefined proc
Scape.dm:43:error:/mob/rat:undefined type path
Scape.dm:55:error:: compile failed (possible infinite cross-reference loop)
In response to DragonSean129
world
urf=/turf/grass //sets main turf in world to grass
obj
cheese
icon = 'cheese.dmi'


Found.

You missed spelled turf. and indented the obj/cheese
In response to DragonSean129
DragonSean129 wrote:
> 
> world
> urf=/turf/grass //here
> obj // and here
> cheese
> icon = 'cheese.dmi'

<dm>
space obj (as its own atom not under world) right anbd you're missing a "t" for turf.
In response to DragonSean129
Besides the fact turf is wrong, look up icon_state
icon_state=gender

should be
icon_state="gender"
In response to Derekjeterisgod
Actually, it would be "[gender]". gender is a pre-defined var, which looks up the player's gender he/she picked when subscribing onto byond.
In response to Mysame
Oh yeah, true :)
In response to Mysame
client.gender returns a text string, so it's fine to just do <code>icon_state = client.gender</code>