#include "Scape.dm"
Problem description:Scape.dme:15: unterminated text (expecting ")
It seems to show that and when I click on it to go to the problem it shows the code above =( please help me.
ID:145381
Mar 31 2006, 1:24 pm
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Code:
#include "Scape.dm"
Problem description:Scape.dme:15: unterminated text (expecting ") It seems to show that and when I click on it to go to the problem it shows the code above =( please help me. |
Mar 31 2006, 2:24 pm
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Somewhere your forgetting a "
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You're missing a " in the code file with that name, or possibly in the file above it. Happy hunting. :P
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In response to Mechanios
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Not always, it could be any file where he hasn't closed an opening curly brace, bracket, parenthesis, or quote/double-quote, etc.
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In response to Artemio
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mob IDK What is wrong now, when I fixed that like 15 other problems poped up. Scape.dm:7:error:<< :invalid proc definition Scape.dm:55:error::bad variable definition Scape.dm:55:error:var :invalid variable name: reserved word Scape.dm:55:error:oveiw:undefined proc Scape.dme:15:error:O:undefined var Scape.dm:14:error:urf:undefined var Scape.dm:15:error:obj :bad or missplaced statement Scape.dm:17:error:icon:undefined var Scape.dm:26:error:oveiw:undefined proc Scape.dm:32:error:move:undefined proc Scape.dm:43:error:/mob/rat:undefined type path Scape.dm:55:error:: compile failed (possible infinite cross-reference loop) |
In response to DragonSean129
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world Found. You missed spelled turf. and indented the obj/cheese |
In response to DragonSean129
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DragonSean129 wrote:
> |
In response to DragonSean129
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Besides the fact turf is wrong, look up icon_state
icon_state=gender should be
icon_state="gender"
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In response to Derekjeterisgod
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Actually, it would be "[gender]". gender is a pre-defined var, which looks up the player's gender he/she picked when subscribing onto byond.
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In response to Mysame
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Oh yeah, true :)
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In response to Mysame
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client.gender returns a text string, so it's fine to just do <code>icon_state = client.gender</code>
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