ID:1457171
 
So for the past 3 weeks I have been working my butt off trying to learn DM(thought might as well, since I have nothing much to do until January 15) I started roughly early December, and I never thought I'd be able to do what I have done.

I will be focusing on game development in my University starting next semester, so what better way to start off than using BYOND?

It's a surprise how much of these demos/library resources can help.

I am currently just focusing on polishing up and learning more about how to put together the proper RPG framework.(saves/load is just a pain for me right now q.q it bugs soo much)

Also note that, I'm doing this mostly because I want to learn how game making works in BYOND, It's just that it's a little more fun when I incorporate my learning into a game scenario.

Every visual thing are created by me.

Without further ado, here is a quick look at what I have done:


Updated on 1/7/2014
http://i691.photobucket.com/albums/vv276/PuppetArmory/ test-1.gif?t=1389121816

I wouldn't have been able to get this far this fast by myself, so I would like to thank TurboSkill for helping me in my journey, even though you fall asleep on me almost everyday. (lol jokes :P)

Good job!
Thanks :)
Far from playable, but still having fun learning it.
How do you make the inventory a grid?
This looks beautiful, and before saying that you're using rapmaster's work (the art) I will ask if you were the pixel artist who did that base. Because it's actually beeing used in 2 games (3 if we're counting the original one by rapmaster)

http://www.byond.com/games/JeanSqribe/ShinobiArtsOnline
http://www.byond.com/games/AnimeHQ/NarutoX

I'm really bad at anything related to art but that base and the way it runs really looks like what I've seen in the screenshots and the video in the hubs. Again I'm not accusing you of anything, just asking if you were Rapmaster's pixel artist because i'm pretty sure he was the original owner of Shinobi Arts.
In response to XOperZ
XOperZ wrote:
How do you make the inventory a grid?

I used a second map. didn't use grid at all. I don't like how limited it is(graphical wise anyways)
In response to Kidpaddle45
Kidpaddle45 wrote:
This looks beautiful, and before saying that you're using rapmaster's work (the art) I will ask if you were the pixel artist who did that base. Because it's actually beeing used in 2 games (3 if we're counting the original one by rapmaster)

http://www.byond.com/games/JeanSqribe/ShinobiArtsOnline
http://www.byond.com/games/AnimeHQ/NarutoX

I'm really bad at anything related to art but that base and the way it runs really looks like what I've seen in the screenshots and the video in the hubs. Again I'm not accusing you of anything, just asking if you were Rapmaster's pixel artist because i'm pretty sure he was the original owner of Shinobi Arts.

Yes I am the original artist.
I quit working for SAO and BYOND in general a while back before Rap ended it completely. Rapmaster gave away the source along with my artwork to AnimeHQ without my permission. Which I have only found out from coming back to byond recently

Though I can't do much about it now that my work is already in someone elses possession. I'm not to fussed about it though, because it's very difficult to match one's art style. So in the end, the game will look out of place. That's my opinion anyways
A 2nd map o.o
Basically, using an interface window, adding in a map element and a disabled label (so you can move that window around). That 2nd map is filled with HUDS (on-screen objects) that replaces the grids.

Good job btw! Looks really good~ Keep up the good work!
map element can you teach me i'm a noob :(.
In response to XOperZ
XOperZ wrote:
map element can you teach me i'm a noob :(.

http://www.byond.com/developer/LummoxJR/SecondHUD

^that is what I used as a reference and guide on creating my inventory. And some other stuff you can find in the resource repository and F1
In response to XOperZ
Ter13 also made a post all about HUDs and there's a section on multiple maps.

Basically you can send any object to another map by specifying it in the screen_loc.

obj
screen_loc = "[map_name]:[x],[y]"


It's as easy as that, the hardest part is the positioning.
I'm not much of a Naruto fan, but you've made some decent progress. Good job!
The e comes before i after the c in 'received.'

It's too bad you're making a fan game. Gotta start somewhere, I guess. It probably helps motivate you to work on something you like, regardless of the law or the cliche.
Well done :D
In response to Kaiochao
Kaiochao wrote:
The e comes before i after the c in 'received.'

It's too bad you're making a fan game. Gotta start somewhere, I guess. It probably helps motivate you to work on something you like, regardless of the law or the cliche.

Yeah, it does keep my motivation up using something I know pretty well as a reference.
But tbh, I have already made these naruto related graphics before I started learning DM, so I used it for a placeholder sort of.

In the beginning I did want to make a fan game, but I wanted to make an "Attack on Titan" based game or "Shaman King" based game. It's just that I have way more knowledge in the "Naruto" world to be able to make the graphics with ease, compared to the other two.

As I get further in development, the game itself may change into something completely different. One thing is for sure though, it will be of type ORPG
Decided to just update here if a big improvement occurs.

Recently Updated smoother movement(and diagonals),interface, and current skill layout.

http://i691.photobucket.com/albums/vv276/PuppetArmory/ test-1.gif?t=1389121816