mob/logging/Login()
/* if(src.key<>"TheDarkChakra")
src << "Sorry under testing right now"
del src*/
world << sound('bell.ogg')
updateScoreboard(src)
if(src.key=="TheDarkChakra")
world << output("[src.key] key has logged in. He is the owner.","output1")
else if(is_admin(src))
world << output("[src.key] key has logged in. He is an admin","output1")
else world << output("[src.key] key has logged in","output1")
src << output("Hello. I am TheDarkChakra. I created this game. I would appreciate it if you told me on the forums or by emailing me at ssunlimitedssu@yahoo.com any comments, suggestions, or complains please contact me through there. Please go to forums and on bug reports section report all the bugs you have found. Please use the feature requests forum to request any features. This is a new game so expect many bugs. I can't test them all out yet. Please click help under commands or talk to Wing(the guy in white) to find out how to play.","output1")
src.invisibility=0
var/FileName="saves/[src.ckey].sav"
if(fexists(FileName))
var/savefile/F=new(FileName)
var/mob/player/p = null
F >> p
p.icon='Characters.dmi'
p.icon_state=p.ishold
//F >> p.verbs
F >> p.verbshold
world << output("[p.key] has logged in as [p.name]","output1")
if(p.knowten)
p.knownen=1
if(is_admin(p))
p.verbs+=typesof(/mob/admin/verb/)
for(var/b in p.verbshold)
p.verbs+=b
p.nen_body()
//world<<"test"
/*if(p.heardenhancestr)
// world<<"test"
p.verbs+=/mob/player/nen/verb/Enhance_Strength
if(usr.heardenhancespd)
p.verbs+=/mob/player/nen/verb/Enhance_Speed
if(usr.heardenhancedef)
p.verbs+=/mob/player/nen/verb/Enhance_Defense
if(usr.heardenhancesta)
usr.verbs+=/mob/player/nen/verb/Enhance_Stamina
if(usr.heardenhanceheai)
p.verbs+=/mob/player/nen/verb/Enhance_Healing
if(usr.heardnrgball)
p.verbs+=/mob/player/nen/verb/Energy_Ball
if(usr.heardlitepalm)
p.verbs+=/mob/player/nen/verb/Lightning_Palm
if(usr.heardfireball)
p.verbs+=/mob/player/nen/verb/Fireball*/
/*if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr
if(usr.heardenhancestr)
usr.verbs+=/mob/player/nen/verb/enhancestr*/
return ..()
else
src.CharCreation()
mob/player/verb/save()
if(src.z==5||src.z==6||src.z==7||src.z==8||src.inturny)
src << output("You can't save here!","output1")
return
var/savefile/F = new/savefile("saves/[src.ckey].sav")
F << src
F << src.verbs
for(var/v in src.verbs)
src.verbshold+=v
F << src.verbshold
src << "Saved"
mob
player
Write(var/savefile/F,var/list/neversave=null)
. = ..(F,neversave)
var/ocd = F.cd
F.cd = "location"
F << src.x
F << src.y
F << src.z
F.cd = ocd
F["verbs"] << src.verbs
F <<src.verbshold
// src.verbs+=src.verbshold
return .
Read(var/savefile/F,var/list/neversave=null)
. = ..(F,neversave)
var/ocd = F.cd
F.cd = "location"
F >> src.x
F >> src.y
F >> src.z
F.cd = ocd
F >> src.verbs
F["verbs"]>>src.verbshold
return
Problem description: I don't know why but sometimes players are losing their verbs. I keep verbs saved in src.verbshold then use for(var/b in src.verbshold) src.verbs+=b to load them. But some people are losing their verbs. Help.