ID:148653
 
I'm trying to code up something for Macros, I have it set the command text to ".alt ", doing JUST what the BYONDScape article by Ebonshadow says, BUUT, when it comes to test it, I press the defined button, nothing happens. (I have them defined as Z and X, help please?)

Note: This is to help my younger brother, Buzzyboy.
maybe you can define them as procs?
In response to Mechanios
Tried it.
In response to Hanns
hmm show the code
In response to Mechanios
Perhaps I should mention that erm, it mentions it as nothing defined for the button.
In response to Hanns
got me i don't know how
In response to Hanns
What does the code look like in the .dms file? You did create a .dms file and defined the macros, right?
In response to Xooxer
Yes.

[EDIT] It has no errors in DM, just in the game, when I try to test it.
In response to Hanns
Well, if it's telling you that the macro isn't defined, then it's probably not defined properly. Either that, or the .dms file is not included in the project, and therefore isn't being compiled. I really can't help unless I can see what your code looks like for defining the macro in the .dms file.

~X
In response to Xooxer
Oh..
.DMS.
Oops.
Was using .DM
Hehe, my bad,
In response to Hanns
heh, it happens.