ID:1512057
 
(See the best response by Pirion.)
Code:
turf
No_Building
Entered(atom/movable/A)
if(istype(A, /mob))
usr.NoBuild=1
Exited(atom/movable/A)
if(istype(A, /mob))
usr.NoBuild=0


Problem description:
Hi,
I have run into an issue when trying to designate where people can or cannot build items. When I put this turfs on the map, it removes all densities and other aspects including functions associated with certain turfs. Does anyone know how to fix this. Please let me know.

Best response
There can only be one turf per location. Anything that looks like there are multiple is just a trick (merging the icons together).

To designate Build/No Build - you probably want to use areas, otherwise, you'll need to inherit them from the turfs that you replace.
Thanks a lot. I figured out where I went wrong. Appreciate your help pirion.