turf
No_Building
Entered(atom/movable/A)
if(istype(A, /mob))
usr.NoBuild=1
Exited(atom/movable/A)
if(istype(A, /mob))
usr.NoBuild=0
Problem description:
Hi,
I have run into an issue when trying to designate where people can or cannot build items. When I put this turfs on the map, it removes all densities and other aspects including functions associated with certain turfs. Does anyone know how to fix this. Please let me know.
To designate Build/No Build - you probably want to use areas, otherwise, you'll need to inherit them from the turfs that you replace.