ID:151387
 
For anyone with experience coding card games...

How large does your game turn out? I'm making a card game right now and I note that about half of the size = .bmp images (Which are the large images I plan to display via proc later) Is there a way to cut down on the variables? Is there a way to cut down on the procedures? What are some good techniques for compressing the source size?
Don't use .bmp files. Full stop. Use .png.
In response to Garthor
I will convert them. Thanks
In response to Lugia319
What Garthor said. In addition, if you are using any audio files, I recommend using OGG (think of it like a more compact MP3 file).

My pokemon card game rsc file is ~2 MB (that's due to the enormous amount of pictures I have collected + a few that did not have the card size modified to ~ 32x32)