For anyone with experience coding card games...
How large does your game turn out? I'm making a card game right now and I note that about half of the size = .bmp images (Which are the large images I plan to display via proc later) Is there a way to cut down on the variables? Is there a way to cut down on the procedures? What are some good techniques for compressing the source size?
ID:151387
Mar 20 2011, 2:00 pm
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Mar 23 2011, 5:20 pm
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Don't use .bmp files. Full stop. Use .png.
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In response to Garthor
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I will convert them. Thanks
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In response to Lugia319
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What Garthor said. In addition, if you are using any audio files, I recommend using OGG (think of it like a more compact MP3 file).
My pokemon card game rsc file is ~2 MB (that's due to the enormous amount of pictures I have collected + a few that did not have the card size modified to ~ 32x32) |