So, I have been using a grid inventory system, and have ran into some issues as when I have moved onto the crafting segment. The crafting system consists of a 3x3 grid, where-as the user can move and relocate the objects through the mouse dragging and dropping. The issue I have ran into, is that I do not know how to delete, or remove objects inside of the crafting grid once they have activated the crafting command connected to a button on the interface. Furthermore, I do not know how to reference to specific objects inside of screen locations.
I understand the method I am using for the development of a crafting system may be silly, or time consuming, but it is what I understand. However, if there is an easier/more efficient way to do this, please elaborate.
set hidden = 1
usr << "[src] [usr]"
usr << "Crafting Still being Implimented :D "
//The "cid" variables represent the different IDs set up for materials, in the different locations.