Descriptive Problem Summary:
If any sort of threading is enabled, after the daemon is started anywhere from 5 minutes to 3 hours the daemon will crash without any sort of error or memory leak.
Expected Results:
Server would handle threading normally
Actual Results:
It handles it fine until the crash occurs for no explainable reason.
Does the problem occur:
Every time? Or how often?
Everytime
In other games?
Unknown
In other user accounts?
Unknown
On other computers?
I experience the same issue locally.
When does the problem NOT occur?
When threading and map threads are turned off
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
n/a
ID:1542678
Apr 12 2014, 8:13 am
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Apr 12 2014, 11:33 am
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I'll need more info to go on here. Can you get details from the crash report? Something that says where the crash is occurring, or at least a way to reproduce the issue reliably, would be required to find the problem.
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Only other information i have is the report that was dumped. http://ss13.undo.it/sekrit/Report.wer
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That report says the crash happened in a DLL we don't control; the actual cause no doubt happened earlier but without a stack trace there's nothing I can look into.
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