JonSnow13 wrote:
Ebonshadow wrote:
Very good points lexy, I agree with everything u said there 100%. The only problem with people paying to be GMs is you can run into some very immature people. I used to use a system where people could pay to be gms in one of my games, 50% of the people who became GMs were corrupted(tho i only did this for 2 people). I simply kicked the other guy off, no problem whatsoever. So my 2 cents is : It's a good way to make money off your game. There are many people willing to pay to be GMs in game(my fee was 18$ a month), you just have to sift through and knock the immature ones out.
I have to play the bad guy here, you work damn hard on a game... and people are willing to actually pay money to be a GM, what's wrong with this idea/ so what if they terrorize people, the people playing it aren't the one's generating money :D take into consideration the fact that the game say was a quick game anyhow and not your masterpiece, just like a quick game you threw out there. Consider also adding a timelimit, say you can be gm for 12 hours per certain amount you enter. If I made 1$ out of my game, then that's 1$ closer to buying another blue book, etc and helping BYOND out :)
If it was, a game that took a while, would you want to destroy the game? because thats what your doing by giving anyone GM for, say $5. In the end itl be so unplayable it wont pay off. Neways, off to do homework *bahhh*
Alathon
but look, it did pay off, you made a game for free, and made 5$, something you did in your spare time made you 5$, but I'm sure there's a way to make it more broke down, like say your game isn't open on the hub, you cna't download it. So you pay say 5$ and you give the game to them and they get to host their own server and have GM rights.
Z