Look, I have and obj in the map and I want to move it to a list(not usr.contents) called usr.list1, I tried this way:
src.Move(usr.list1)
It doesn't work, see what happens:
runtime error: undefined proc or verb /list/Enter().
ID:154703
Jan 14 2012, 1:01 am
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In response to Dariuc
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It works, but the obj is still on the map, how can I destroy the obj in the map without destroying the obj in the list?
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In response to Muvuca
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So basically you want to move the whole object into your inventory "list" correct?
You'd still have to add it to your contents to do so I believe, which is the same as before except Take_Weapon()//standard get procedure that code a verb would be on the object so that is accessible when someone is standing on it. If you wanted to increase it's range, increase the number of oview() |
In response to Dariuc
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This way the obj would still stay on the ground, is the same thing as before...
EDIT: What I'm saying is that this way you are creating a copy of the obj. |
In response to Muvuca
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If that's the case then you will have to move the object to the usr.contents, then add it to the list you want. I'm a bit confused why you are doing that though, even in usr.contents you can group items according to a classification that you give them, so that they show up in different windows.
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In response to Dariuc
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Because I have five lists plus usr.contents, but I think if I do what you said about moving to contents and then moving to another list would work. I'll try it.
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In response to Muvuca
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Or you could add the list to your character's contents. I'm not sure if that would work, but it's worth a try.
I do know that you could create an object like a "pouch" with a list attached to it. Then you could simply move the object to the pouch and have the pouch in the usr.contents. But it just seems kinda pointless since they are all going inside the usr anyway. Also is this a multi-player game? Lists use up resources. One player with 6 lists attached to it isn't too bad. 50 players with 6 lists might well bog your game down considerably from what I understand. That's also something to consider. |
You can also do this: