Is there a way to turn off the sound for a player in the game
so that he doesn't have to press the toggle button over and over again, besides adding after every sound if(src.sound==0) etc.
I mean setting a defined sound var to 0 then if 0 sound wont be played.
ID:154758
Dec 30 2011, 3:09 am (Edited on Dec 30 2011, 3:23 am)
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Dec 30 2011, 3:17 am
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...You have to do that yourself.
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In response to ExPixel
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So it isnt possible?
Isn't there a var that represents the download music box check in options and messages? |
In response to Kisuo
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You should have been playing sounds using a proc in the first place. Like this:
proc |
In response to ExPixel
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Yea I forgot =/
Well I will just find every sound and add that check I guess :< |
In response to Kisuo
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Or, instead of making it even more of a mess, you could find every sound and replace it with a new, flexible proc.
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In response to Kaiochao
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Could do but already added the filter xd
Thx for the answer though |