ID:154842
 
Thing is I was wondering if there is any way to zoom in the view of player without any quality loss.
So without stretching to fit view etc.
I want it to show like a 5 tiles x 5 tiles view pixelated with the icons looking exatcly like they did in the editor.

Is there a way to do that?
Thanks in advance for any help.
Set your map control's icon-size to anything other than 0.
You have to preserve your aspect ratio. This means a 16x16 tile must size up to 32x32, or a 32x32 tile to 64x64. It also depends on the user's video card. Newer cards such as a GeForce 9500 GT upscale with nearest-neighbor which preserves the crispness of the pixel art. Older cards like a GeForce 5200 or 6200 will use what looks like bilinear interpolation which makes all the sprites blurry.
In response to Kaiochao
Thx this one helped.
=D
In response to SuperAntx
Thx for explaining =o
(Although I knew that but someone might check this and learn something ;P)
Well the first answer was also correct but it was simple ;p
Anyways..
Thx for posting this.
Thread needs to be closed xd