ID:154863
 
Code:


Problem description:
I have no idea where this problem stems from, but the movement is glitching. I have a server up, as its hard to describe:

http://www.byond.com/games/Alexander08/PokemonOrigins

My offline version works fine, with gliding movement. But when I upload to the server, this happens.

I've check these vars, all are at their default value.

step_size
step_x
step_y
bound_height
bound_width
bound_y
bound_x
pixel_step_size
bounds
glide_size



Do you have tick-lag set? This can vary multi-player performance.
In response to Master Jack
I know this is long overdue, but thank you. I looked into tick_lag. It wasn't the problem, but fps was set to 30 somehow. Don't know how..

Regardless, thank you so much.
In response to Alexander08
No problem.

I generally consider tick lag and FPS to be the same thing.