Code:
Problem description:
I have no idea where this problem stems from, but the movement is glitching. I have a server up, as its hard to describe:
http://www.byond.com/games/Alexander08/PokemonOrigins
My offline version works fine, with gliding movement. But when I upload to the server, this happens.
I've check these vars, all are at their default value.
step_size
step_x
step_y
bound_height
bound_width
bound_y
bound_x
pixel_step_size
bounds
glide_size
ID:154863
Nov 27 2011, 7:45 pm
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Nov 29 2011, 4:34 am
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Do you have tick-lag set? This can vary multi-player performance.
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In response to Master Jack
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I know this is long overdue, but thank you. I looked into tick_lag. It wasn't the problem, but fps was set to 30 somehow. Don't know how..
Regardless, thank you so much. |
In response to Alexander08
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No problem.
I generally consider tick lag and FPS to be the same thing. |