Basically I'm trying to figure out the best way to do a save file given the following situation:
I want savefiles to be saved to the person's key, so they can always load a few variables no matter where they play from, or who is hosting the game.
Also another big thing is I don't want these files to be tampered with. How might I go about this?
Also not to mention savefiles are another weakpoint of mine, and I don't even really know how to work with even the most basic of this.
Oct 22 2011, 6:09 pm