ID:155719
 
I have no idea where this should go, or if I should take this to the bug reports section, but I'm wondering how I would go about solving a particular problem.


Pictures:
[1]
[2]



As you can see, parts of trees stick in and out of view. The trees use large icons, and I understand splitting them into individual tiles would work in this scenario but the amount of work that would require is ridiculous at this point so I want to avoid that. This happens whenever I use luminosity, or opacity in some cases when one is behind a wall and a tree seems to "stick inside" of the view even though the player would not be able to see the tree normally.

This is not an enormous issue, sure, but it's really annoying and can make my game seem half-assed (pardon the language) to audiences not used to bizarre graphical artifacts popping up all the time.
Hmm, this may just be a bug involving luminosity and big icons. I've personally never seen anything like this before.