Howdy!
My question is a quick one.
When you have several map files, each with 1 z level, for example:
Map_001.dmm,Map_002.dmm,Map_003.dmm,Map_004.dmm,Map_005.dmm
Map_002.dmm becomes z level 2,
Map_003.dmm becomes z level 3, and so on.
I'm going to work with maps that have different maxx and maxy values each, defined randomly.
So far, I've been working with only 1 map, and I've been using world.maxx and world.maxy (world.maxx = rand(5,10))
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Now that I have added a second map file, however, a question pops up in my mind.
Defining world.maxx and world.maxy affects all map files included... so,
How would I go about defining randomly, automatically, each map's maxx and maxy values?
If I use world.maxx and world.maxy, it will affect all of the maps' sizes.
Is there something like, "Map_002.dmm.maxx"... ?
Thanks!
ID:156413
Oct 16 2010, 3:02 pm (Edited on Oct 16 2010, 3:28 pm)
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In response to Destroy
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Yeah, just confirmed what you said.
Thanks! |
So there is no way to define separate maxx or maxy values for different maps.