This is how I try to delete the file.
for (var/mob/m)
{
if (m.ckey == winget(usr, "input2", "text"))
{
m.client.Export();
break;
}
}
ts
ID:156578
Sep 2 2010, 10:00 pm
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I noticed the save file is being saved as -1.sav. Is that normal?
This is how I try to delete the file. for (var/mob/m) ts |
Sep 2 2010, 10:08 pm
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If you want client-side savefiles to work properly you MUST have a valid world.hub value set. The reason it's being named -1.sav is because there's no world.hub value for it to name the file based on.
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In response to Nadrew
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ahh... well, I did have the world.hub value set but I wasn't sure if I HAD to have the game created in the hub or not. Since saving seemed to work, I thought I didn't have to.
ts |
In response to Tsfreaks
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Tsfreaks wrote:
ahh... well, I did have the world.hub value set but I wasn't sure if I HAD to have the game created in the hub or not. Since saving seemed to work, I thought I didn't have to. If the hub entry does not exist, then the value of world.hub pointing to it is by definition not valid. Lummox JR |