ID:156726
 
I have a simple thing where my mob will throw an object. The object will have a certain speed, and then the mob tries to catch the object.

However, when the mob goes to catch the obj, the obj walks out of the mobs inventory. I put the obj's speed to 0, stop it from running the Move() proc, and also tried to make it jump back into the catchers inventory, yet it always just runs out of the mobs inventory. Anyway I can keep the obj in there without it running out?

Thanks for any help.
walk(object,null) Will stop previous walk() and step() related actions.
In response to Nadrew
Ok, Thank you. My issue wasn't that though. I put a momentum-type part to the code, and I mispelled a variable slightly so that it checked for a variable that didn't change. So it never stopped moving.