ID:156931
 
I will be quick and to the point with this.

Is there any way besides pixel movement to make a projectile hit wherever the icon touches without multi-tiling it?
for(var/atom/A in orange(projectile, 2))
//stuff
In response to Garthor
Aah, I see. This is useful, thank you. Would there be a way to handle projectiles that are not multiples of 4x4? Like, 32x64?

EDIT: Also, I just noticed something. This will not work, because the actual object is in the SouthWest corner. It will check the right areas, but also extra areas where it wouldn't normally hit.
In response to Albro1
Use block(), then.
In response to Garthor
And how exactly would block() help? My projectile is an object and it hits a mob. block() only returns turfs.
In response to Albro1
for(var/turf/T in block(A,B))
for(var/mob/M in T)
// STUFF