I recently changed my map tile format to the default BYOND format (It was tiled_icon_format originally) in order to more easily handle big icons. However, I've been having a problem placing a building( the size is 132x188, by the way) and I get this.
As a matter of fact, it also happens with that bench(64x32).
Does anyone know how to solve this?
ID:157056
Jun 1 2010, 4:40 pm
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Jun 1 2010, 4:41 pm
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Almost looks like you put down multiple of it...
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In response to QuinnR
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QuinnR wrote:
Almost looks like you put down multiple of it... I know this, but there is only one copy there. |
Deleting and replacing the objects should work, provided your project has the proper icon format.
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I've seen this problem myself after making the same change.
I think it's caused by the large icon being split off into multiple 1-tile icons internally for the map. When you change the map format, instead of using a 32x32 cut-section it's now using the full icon in EACH tile. Removing all of them and re-adding the large object works, as Garthor said. But I figured a possible understanding would help. |
In response to Garthor
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Garthor wrote:
Deleting and replacing the objects should work, provided your project has the proper icon format. That worked, thanks. |