ID:157056
 
I recently changed my map tile format to the default BYOND format (It was tiled_icon_format originally) in order to more easily handle big icons. However, I've been having a problem placing a building( the size is 132x188, by the way) and I get this.



As a matter of fact, it also happens with that bench(64x32).

Does anyone know how to solve this?
Almost looks like you put down multiple of it...
In response to QuinnR
QuinnR wrote:
Almost looks like you put down multiple of it...

I know this, but there is only one copy there.
Deleting and replacing the objects should work, provided your project has the proper icon format.
I've seen this problem myself after making the same change.

I think it's caused by the large icon being split off into multiple 1-tile icons internally for the map. When you change the map format, instead of using a 32x32 cut-section it's now using the full icon in EACH tile.

Removing all of them and re-adding the large object works, as Garthor said. But I figured a possible understanding would help.
In response to Garthor
Garthor wrote:
Deleting and replacing the objects should work, provided your project has the proper icon format.

That worked, thanks.