ID:157085
 
Is this possible? Since I can't figure a way to do so.

My thinking for this is since my game got two outputs and one tab to change through, and when the player is watching the first output, and someone says something on the second output it'll blink on the players tab for the first output.

Never found a way and the closest thing I could come up to was this

winset(src,"output.ID","text=Test")


But it doesn't work...
If I just could get some help on changing it's ID, or just the name on the tabs, I belive I'll be able to figure the rest.
You could clone the current window and use the new one as the new id. (I think that's what you're hinting at anyways.)
In response to Leur
How do I make the tab to use the cloned one then?
In response to Enic
Simply use the new windows id.
winclone(src,"oldid","newid")
winset(src,"newid.whatever","text=\"whatever\")

However the old one does still exist, and i'm not sure how maps would be affected in this situation.
In response to Leur
I see.

But how do I make that one change place with the real one?
In response to Enic
Well, I'm not sure what you mean, but most things relating to interfaces can be found: C:/Program Files/BYOND/help/ref/skinparams.html

Or, simply press Help > Skin Reference in Dream Maker, because the above path is assuming you havn't changed your install folder, and you are not running an x64 processor/windows.
In response to Leur
Oh, alright. I'll read that one and see if I can solve it on my own. Thanks for the help tho