ID:157114
 
Hello everyone, I was wondering how to make hp raise and str raise when you rank up every time the exp reaches 100.
Bit of a common sense question really. And it's a bit vague as to how you want it to raise and by how much.

A valid example could be any number of things, for instance
mob
var
hp=100
maxhp=100
str=1
exp=0
proc
Rank_Up_Check()
if(exp >= 100)
exp -= 100 // take away their exp instead of resetting it to 0 in case they have over 100
maxhp += 10 // increase their maximum hp
str ++ // increment their strength
src<<"You rank up!"
In response to Lyndonarmitage1
oh, thank you very much for your answer :D