In the map editor, you can create new turfs over a turf by holding down CTRL, so my question is, is it possible to do so ingame?
By using the new() proc, it deletes the turf which is under it, is it possible to have it create it above the turf, and have it not delete the one under it?
ID:157207
![]() Apr 24 2010, 9:44 am
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![]() Apr 24 2010, 9:46 am
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You can add the new turf to the other turf's overlays.
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That doesn't really work... I already tried it, and it doesn't locate the turf the mob is standing on, but it makes that var the actual mob...
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That doesn't really work either. This is how I'm trying it...
var/turf/water/W = new /turf/waters/water2(usr.loc) And now, it kinda deletes the turf under it, and makes a icon of the usr... |
Ummm, If you wanna add the overlay and you are sure about the icon of the water2. then
var/turf/T=new(locate(usr.x,usr.y,usr.z)) Well what was surprising is that. Turfs are very arrogant and want a location so bad, that it takes over the loc it gets. I m not really sure abt this but there must be a better way. |