ID:157236
Apr 17 2010, 1:00 pm
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When an object is created when the world is created (ex: created because it was placed on the map), New doesn't seem to be called for the object. Is there a procedure like New that would recognize the creation of an object regardless if it was created when the world was created that I can overwrite, or do I just need to generate these particular objects on run time?
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One caveat is that they are called in a specific order, obviously. Ordered by x, then y, then z.