ID:157717
 
I have my ideas on how to do this, but I thought I'd post here to see if my ideas were correct. I don't want to make a fool of myself if I am completely wrong, so I wont share my guess's.

What I want to know is how would you make it so when a player saves, the sav files will go to a server, instead of the hosts computer.
There are different ways:
1. Most efficient, would be MySQL, directly connecting to database and doing query
2. Another way, but less efficient would be PHP saving, by sending encoded string of savefile, either specific variables into PHP file hosted somewhere, which would save into MySQL database, same with loading
3. Worst would be to host another BYOND world somewhere, and using world.export() send savefiles to it