would removing the persons ability to see other mobs and making their icon invisible to other mobs be a good way to handle a singlep player mode on a game?
also how would you go about making the person see only non client mobs? turn off mob sight and add the npc's to client screen? what are your views.
ID:157904
Dec 10 2009, 6:30 am
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In response to Maximus_Alex2003
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true :( not realy worth the deep programing either so meh
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In response to Rapmaster
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You could use
http://developer.byond.com/hub/IainPeregrine/dmp_writer and http://developer.byond.com/hub/IainPeregrine/dmp_reader on new() to save and load a temp map. Basically just have them start at loc(X,Y,1) and have it save then load a map with mob/player Keeping in mind this will make a new z level with a copy of the zlevel 1 each time a player is made. |
In response to Chrismonster555
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would lummox swapmaps be more efficient for this type of thing?
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Probably not the best way to handle things unless you either go into some deep programming, otherwise you'll have for example; A player walks up to a boss and attempts to hit it, but suddenly the boss explodes in flames and is destroyed by another player.