Note: I'm not sure this is the correct section; if it is not, please move it to the correct one.
Anyways...I was looking through the what people have done with the new isometric system and I started to tinker around with it. It has a ton of potential and it is, no doubt, a great addition to any game-makers arsenal of utilities. My first instinct to when I'm given this is to look at a bunch of games that have been successful at employing this type of map-maneuvering. The first game that came to mind was Megaman Battle Network for the GBA.
It had two map types: the isometric map and the battle screen. The battle screen is what I'm worried about though. Seeing as how the battle screen was a regular grid, its suited towards the top-down map view. How would one even go about employing this switch from isometric to top-down for this?
My best guess is to just manipulate the graphics around one map type or the other seeing as how you can't have both and the map_format is a constant at runtime.
Mind boggling...but I'm interested in your comments. Thanks in advance.
Oct 28 2009, 5:39 pm