ID:158143
 
Hi. I have been wondering for awhile, is it possible to have things move according to pixels, instead of to the squares? and if so could you explain to me how? Or an example...

Say I have a bullet, and i want to make it move through certain pixels instead of taking up an entire square, just those pixels. And if those pixels bump into anything, it runs its normal Bump() proc.

Just an example of what I meant... any answers are appreciated
You can do this by using the pixel_x and pixel_y vars to displace atoms' displayed position by pixels, and manually doing the whole movement and checking process (the pixel_* vars simply grant a graphical effect and no actual movement or collision checking).
However, the result of doing this fully tends to be sluggish in multiplayer, so you'd generally only want to do that in single-player games, or multiplayer games that are ran client-side, meaning every player starts his own server/BYOND world to play, and all those servers communicate between themselves to synchronize the game.