What I want to do is try to recreate the movement used in Final Fantasy Tactics or Fire Emblem 1 or 2.
Basically, you have a character that can walk a certain number of tiles and they can only walk to adjacent squares, not diagonally.
When trying to think about ways to try and recreate it, I looked into the range() proc to see if that would help. Unfortunately, no; it takes diagonals into account and so far, I cannot think of a way that would make it any simpler. Any ideas?
I'm really not asking for code or for someone to program it for me, I just need some ideas or pseudo-code. Thanks in advance.
ID:160119
Nov 12 2008, 7:56 pm
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Nov 12 2008, 8:11 pm
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I wrote up something like this here.
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