ID:160127
Nov 11 2008, 3:08 pm
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Okay, so whenever a mouse enters a different tile, the tile becomes the "active tile" using MouseEntered(). However, MouseEntered() doesn't seem to be effective if you're using MouseDrag(). Does anyone know how I might work around this?
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In response to Jeff8500
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Never mind; it's even worse than that:
MouseEntered() doesn't even function if your holding click down while moving the mouse. Regardless of anything else. |
Also, MouseDrop() is like it's own proc, and isn't related to MouseDrag() at all. MouseDrop() is called when you drag and object, and then drop it, and it works independently of MouseDrag() (thank god, MouseDrag() involves a lot more CPU than MouseDrop()).