ID:161666
Apr 12 2008, 3:05 pm
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I've seen it done in the past, and in my ever continuing search for BYOND/linux compatibility, I'm going to make a small compromise and attempt to connect to BYOND chat utilities via telnet.
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Grab your telnet client and point it's address to the IP address and port number of the server you want to connect to.
Chatters' address is telnet:\\70.59.109.124:6030. You should enter the IP address and port from that link into your telnet client. Check the telnet client's help if you're unsure how to connect to a server from your particular telnet client. Oh, and if Chatters asks for a password, it's "telnet" without the quotes. Not sure if I have one set for The Lounge or not. Also, not all games support telnet. As Kaioken pointed out, the game developer has to define client/Command() in order to allow telnet access to the server. Chatters does this, as do a few other games. You might have to direct other game developers to this thread if you are unable to connect, so they can add telnet access to their game. |
Anyway, I'll answer both since it'll explain it in general.
For a BYOND game to support telnet, the developer needs to include and override an undocumented built-in proc which is client/Command(). After that the game supports telnet, however you cannot use verbs from telnet; the commands you enter go to the Command() proc and must be parsed there by the developer.
So not all BYOND games support telnet; you need to do special things to account for telnet in your game.
And what your question seemed to be, though it's kind of not related to BYOND itself - for a player to connect to a game that supports telnet via it, he needs to... open up telnet, and connect to the BYOND server's address and port. I can get more specific if need be.