ID:161942
Mar 11 2008, 6:17 pm
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anyway to just make them play for a second then make them stop..or start at a battle then end when the battle ends?
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src <<'sound.wav'
However, using the Sound proc, you can set many more settings.
When the battle starts, play a sound on repeat, set it to channel one and allow only that sound on channel 1. When the battle ends, call sound(null,0,1,0,0). That should work.