ID:161942
 
anyway to just make them play for a second then make them stop..or start at a battle then end when the battle ends?
Sound using two single quotes will play once by default.

src <<'sound.wav'


However, using the Sound proc, you can set many more settings.

src <<sound(file,repeat,channel,wait,volume)


When the battle starts, play a sound on repeat, set it to channel one and allow only that sound on channel 1. When the battle ends, call sound(null,0,1,0,0). That should work.