ID:162060
 
I need to know, because my leveling is kinda slow, i want to fasten it up a bit, what do i need to do?

obj
Log
icon = 'trainlog.dmi'
density = 1
verb
Punch()
set name = "Log Train"
set category = "Training"
set src in oview(1)
if (usr.resting)
usr<<"Cant train when your resting"
return
if (usr.meditating)
usr<<"Cant train when your meditating"
return
if(usr.health<5)
usr<<"Cant train, too tired - Rest."
return
if(usr.Mcap)
usr<<"You have reached you Tai cap, step away from the log."
return

if(!usr.doing&&usr.health >= 1)
usr.random = rand(103)
if(usr.random == 1)
usr.taiexp += rand(10,37)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,35)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(10,30)
usr.Levelup()
usr.health -= 5
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return


if(!usr.doing&&usr.health >= 5&&usr.Weights)
usr.random = rand(103)
if(usr.random == 1)
usr.taiexp += rand(10,43)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,40)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(13,30)
usr.Levelup()
usr.health -= 10
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return



obj
Log2
icon = 'trainlog.dmi'
density = 1
verb
Punch()
set name = "Log Train"
set category = "Training"
set src in oview(1)
if (usr.resting)
usr<<"Cant train when your resting"
return
if (usr.meditating)
usr<<"Cant train when your meditating"
return
if(usr.health<5)
usr<<"Cant train, too tired - Rest."
return
if(!usr.doing&&usr.health >= 1)
usr.random = rand(1,3)
if(usr.random == 1)
usr.taiexp += rand(10,40)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,35)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(10,30)
usr.Levelup()
usr.health -= 5
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return


if(!usr.doing&&usr.health >= 5&&usr.Weights)
usr.random = rand(1,3)
if(usr.random == 1)
usr.taiexp += rand(10,50)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,40)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(13,30)
usr.Levelup()
usr.health -= 10
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return</5></5>

obj
Log
icon = 'trainlog.dmi'
density = 1
verb
Punch()
set name = "Log Train"
set category = "Training"
set src in oview(1)
if (usr.resting)
usr<<"Cant train when your resting"
return
if (usr.meditating)
usr<<"Cant train when your meditating"
return
if(usr.health<5)
usr<<"Cant train, too tired - Rest."
return
if(usr.Mcap)
usr<<"You have reached you Tai cap, step away from the log."
return

if(!usr.doing&&usr.health >= 1)
usr.random = rand(103)
if(usr.random == 1)
usr.taiexp += rand(10,37)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,35)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(10,30)
usr.Levelup()
usr.health -= 5
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return


if(!usr.doing&&usr.health >= 5&&usr.Weights)
usr.random = rand(103)
if(usr.random == 1)
usr.taiexp += rand(10,43)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,40)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(13,30)
usr.Levelup()
usr.health -= 10
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return



obj
Log2
icon = 'trainlog.dmi'
density = 1
verb
Punch()
set name = "Log Train"
set category = "Training"
set src in oview(1)
if (usr.resting)
usr<<"Cant train when your resting"
return
if (usr.meditating)
usr<<"Cant train when your meditating"
return
if(usr.health<5)
usr<<"Cant train, too tired - Rest."
return
if(!usr.doing&&usr.health >= 1)
usr.random = rand(1,3)
if(usr.random == 1)
usr.taiexp += rand(10,40)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,35)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(10,30)
usr.Levelup()
usr.health -= 5
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return


if(!usr.doing&&usr.health >= 5&&usr.Weights)
usr.random = rand(1,3)
if(usr.random == 1)
usr.taiexp += rand(10,50)
usr<<"You kick the log."
usr.taiup()
usr.makeJounin()
usr.makeHunter()
usr.Skills()
if(usr.random == 2)
usr.taiexp += rand(10,40)
usr<<"You punch the log."
usr.taiup()
usr.makeJounin()
usr.Skills()
usr.makeHunter()
else
usr.exp += rand(13,30)
usr.Levelup()
usr.health -= 10
usr.doing = 1
usr.Skills()
usr.makeJounin()
usr.makeHunter()
if(usr)
usr.doing = 0
else
return
In response to Mitzzz
STOP RIPPING! OK?

DO NOT RIP IF YOU CAN'T EVEN CODE PROPERLY.
In response to Iuss
I did not rip, my friend helped me with coding but i am stuck now, so just try to be nice, im learning how to code.
In response to Mitzzz
Doing this is not learning how to code.