ID:162223
 
ok, I know how to set a mobs objects and everything elses types and such, but how do I make it so a player is not just a mob, but a mob/player or whatever.
I'm personally pretty crap when it comes to this, but if youre willing to settle for barely helpful at all help, then here you go! :)

world
mob = /mob/player


Sets all players that join to mob/player by default.

To chop and change that as you go, you gotta do something like:
//changes /mob/player to /mob/Mage... I think
src.client.mob=new/mob/Mage(src.loc)
del(src)


Sorry if Im no help...
In response to Saucepan Man
no, its fine, I just needed that so I could give my computers AI, I mean, if a monster goes to every mob in sight there will only be 1 monster, low on HP at that, oh and Thank you very much ^^
In response to PheonixReborn
Ah I see..
Well in that case my help was (if it was even correct) more than you needed.

Just define them as mob/AI with as you code them in.
mob/AI/Monster
Health=100
MaxHealth=100
strength=10
defence=30
ugliness=10000
icone'monster.dmi'
In response to Saucepan Man
Thanks, but you helped me in the first one, I wanted the thing for the players so the monsters would know what type of mob to attack ^^ Thank you though