For an interface I am working on, I want the map size at 17X17, which is easily done through world/view="17x17". The problem is, that when the game's window is stretched out the map stretches as well resulting in a larger view.
How do I not stretch the map, but stretch everything else such as grids and outputboxes? I want it to remain at 17X17 no matter how large the window is stretched.
ID:162334
Jan 23 2008, 7:22 am
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For the map, have just one point anchored (ex: top left) while having all the other elemenets anchored on both points, which will cause it to strech according to the window size.