About DawnCaster Infestation
Ter, are you giving credit to Gakumerasara? This looks an awful lot like his engine, and if you compare it to his engine (which is open source) then I'm sure you can see what I'm pointing at.
Scuse me if I'm wrong, but the way it's built is almost identical to vengeance 56.
Wasn't calling you a thief, mate
This looks an awful lot like his engine, and if you compare it to his engine (which is open source) then I'm sure you can see what I'm pointing at.
that stinks woulda been fun to play with friends/lots of people
Online? Unlikely. On my machine, the most this could support is 3 to 4 players.
I could, in theory write my own networking backend, but due to a pervasive bug in how BYOND's Export() information is communicated, I'd barely be able to get a 100ms granularity between communications. This makes the possibility of this ever being large-scale multiplayer borderline impossible.
This is what Ter13 is talking about in the post that you quoted; BYOND's world to world communications just sucks too much for that application.