I've been gone for a while...
I've been working on the artwork and music for my game (not much of any code has moved forward) for those of you that are wondering.
I am curious, when will Byond see any type of map system implementation? The current dilemma with using BYOND to transcend game genre is its inability to deal with maps. First you have a map size limit, and second you have no real way of dealing with loading, saving, prototyping, or instancing maps at run time.
I feel that if this was address seriously, BYOND would be able to produce games that could compete with Realm of the Mad God and other browser based MMO's.
I am slightly frustrated that the alternative is so complex and requires so much work to get around that the idea of building a net dream is somewhat diminished. Of course, like with anything good in life, hard work will go a long way.
Thanks for reading!
Jul 25 2014, 8:08 pm