DawnCaster Infestation

by Ter13
Rid the HMS DawnCaster of the alien menace!
ID:1638012
 
The source code for this game is now available to the general public. Feel free to take a look:

http://files.byondhome.com/Ter13/Dawncaster_src.zip

For those who already got a copy of this, I've restructured things a bit. Things are a bit more organized now.
This is great. Thank you, Ter! What license is this released under? Would it be all right if I posted this to Github?
There's no license. Do whatever you want with it, attribution or no.
Thank you. For reference, the repository is at https://github.com/TheLionsRoar/DawnCaster.
Naruto 3D get ready!
In response to I2edSmok3
plis no
Now I can make my Marky Marky edition
HERE COME THE RIPS!

Fantastic, really great stuff. Though, I realize, I can't understand any of this.

*gives up*

;_;
Hang on... would it be possible to have angled walls if they had a default position at say 45 degrees?

When mapping it could have an angled icon and then switch to a full wall icon when the game world loads in?

Only issue would be collision with it but, there's some code in Forum_Account's sidescroller library for dealing with slopes (essentially it just allows atoms to "climb" the slope).

Just wondering.
In response to Bravo1
Technically, of course it's possible. Don't forget that this is far from the first and most advanced ray caster in computer history.

Angled walls are longer than normal walls. They'll probably require some special icon management rules since they would just have more slices to deal with.

A library for handling sloped walls would be pretty nice in general. Even better would be a better built-in physics system for rigid bodies, polygons, fancy water, etc., but really I should probably get more into Unity.