ID:165379
 
I am trying to add an "edge" of a turf on top of another full tiled turf. When i am mapping it, it is perfectly correct the way it is.
But, the problem is when i run the game, the turf on top appears fine, but the bottom turf is gone... and there only is "blackness"...

For example: If i add a "Sand" edge on top of a grass tile, It looks perfect; but when i run the game, the "Sand" edge stays but the grass tile is gone.

Any1 have this problem? Can some1 explain this to me please? >.>

Note: This doesnt happen with certain combination of turf overlaps. Only some dont work... Very weird...
Only 1 turf per tile, in the map editor the graphics get merged but the vars are from the top turf. You should see both turfs, it may be a problem with your code.
In response to Xx Dark Wizard xX
hmm >.> wat might be the problem with it specifically... ? i am sure its nothing to do with layers, densities... Mayb with "directions"? >.>
In response to Stego
Possibly.
In response to Xx Dark Wizard xX
... Ill look into the "direction" part of it...

Any1 got another idea or suggestion?
In response to Stego
A simple fix might be to set your "edge" turfs layer var higher.

Or you could add an "edged" icon_state to the disappearing base turf and do without the stacking of turfs to begin with...